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The Long Tail Of Video Sites Capture Half Of All Viewing Minutes

YouTube might be streaming more than 13 billion videos a month, or nearly 40 percent of total individual streams, but when you measure by time spent YouTube only accounted for 26 percent of all viewing minutes on the Web last year. It is not surprising that it commands a smaller share of time spent watching videos than number of streams watched, since most YouTube videos are so short. But what is surprising is how fragmented the Web video landscape remains once you go out past the top 25 sites.
According to comScore’s 2009 U.S. Digital Year in Review, more than half of all time spent watching videos on the Web (52 percent) last year was on Long Tail video sites beyond the top 25. What you see is a real barbell distribution, with Youtube on one end and the Long Tail sites on the other. Total video views more than doubled between December, 2008 and December, 2009, from 14 billion to 33 billion streams. So there is hope yet for niche video producers.
The Nos. 2 through 25 sites account for the remaining 22 percent of video minutes. This group includes No. 2 video site Hulu, which just hit 1 billion monthly video streams in December, and fast-rising Netflix (no. 19). Hulu’s 1 billion streams accounted for 5.8 billion minutes of viewing time, up 140 percent from a year before.
For more from comScore’s report, see my earlier post on Ten Biggest Advertising Publishers On The Web or download the entire report here.

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GDC 2010: Hands-on with Faraway
about 1 hour ago - No comments
Filed under: Gaming, Software, Developer, iPhone, App Store, iPad

Steph Thirion’s first iPhone game was Eliss, a touchscreen-based arcade game that had you combining and maneuvering planets around one another, and trying to size-match them up with black holes to earn points. As he told us (stay tuned for an exclusive interview with the indie developer), it was pretty hard — even more so than he actually intended it to be. So, for his second iPhone game, Faraway, he’s gone much simpler. Inspired by the iPhone game Canabalt, Thirion has created a one-button game in which the goal is nothing less than to explore the universe. He has it running on a Mac at the show (so he can project the video onto a bigger screen), and we got to have some hands-on time with the new game.
You control a comet that flies around an inky black void speckled with dots and circles; the pixelated space aesthetic from Eliss is back. This time, however, there’s only one control, and it’s a tap anywhere on the screen. Doing so will cause your comet to gravitate towards the nearest static dot, which will then slingshot you around the star until you let go, and the comet flings off in a new direction. There’s an arrow pointing off of the screen, and by timing slingshots correctly, you will face the comet in the direction of the arrow.
Once you get moving the right way for a length of time (the game has a counter constantly counting down), you’ll hit a gigantic circular body, like a large white sun. Once you hit that shape, the screen flashes, and you enter into another gameplay mode — your comet will drag a line around the screen, and anytime you gravitate to a star, the line will connect between the stars you gravitate to. Continue connecting the line, and you can continue to rack up points, but cross or touch the line (or the outside edge of the screen), and that point of the game is over — you’re given your score and your comet is sent off in a new direction, a little bit of time added to the clock that’s still counting down to game end.

It sounds complicated, but in practice, the one-button simplicity keeps it fairly easy to understand. There are also various shapes to hit outside of the gigantic sun you’re aiming for — red polygons that hit your comet will make it go faster for a little while (allowing you to close space to the next sun that much more quickly), and white polygons will add time to the overall clock, letting you play the game that much longer.

The game tracks your best score, but that’s it, really — the goal is to keep the comet going for as long as possible. And it’s addictive — just like Canabalt, every time you play you feel like you’ve figured out a new trick, or if you just hit a star’s gravity just right, you’ll careen off into a new high score.

It’s a lot of fun. Thirion hasn’t decided on a price or release date yet (stay tuned for more information in our upcoming interview), but especially if you like the one-button simplicity of Canabalt (and who doesn’t?), Faraway seems like it’ll be a fun expedition into the reaches of space.
TUAWGDC 2010: Hands-on with Faraway originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.
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iPhone – AppStore – Steph Thirion – Apple – Eliss
5 Questions to Consider Before Buying an iPad
about 5 hours ago - No comments

Apple begins accepting preorders for the iPad today. I know you are excited, but before you go place your order, please consider these 5 questions that will help you make an informed purchasing decision:
- Can the iPad replace my personal computer? In researching the iPad, I have seen several comments on blogs from people who say they plan to scrap their laptop and use their iPad for all their computing needs. So can the iPad take the place of your personal computer?
It depends. The iPad can browse the web, it can view and produce documents, and it can store photos and other multimedia. Yet there are some things your computer can do that your iPad cannot. The iPad cannot:
- Accept USB connections. Since there is no USB port on the iPad, you can forget about plugging in certain devices, like an external harddrive or a printer. There will, however, be accessories for connecting some devices. For example, to connect your camera to the iPad, you will have to purchase a camera connection kit that is essentially a limited USB port. Of course, they could have cheaply and easily built this feature into the iPad, but in typical Apple fashion they are charging you for the accessory instead.
- Create or edit video. While most people are perfectly fine with this limitation, if you use a web cam or produce movies on your computer, then the iPad will be unsuitable as a primary computer.
- View Flash content on the web. Certain web sites are built with Flash, which is unsupported by the iPhone and the iPad, to the disappointment of many. Some of these sites, like Hulu, may develop apps that allow you to view their content on the iPad, but the lack of Flash support on other sites may be a nuisance.
- Open non-Apple multimedia. Sure, you can buy music from iTunes, applications from the App Store, and books from the iBookstore; but if you want to open and save an mp3 file from the browser, a windows media file or some other non-Apple-sanctioned file type, then you may be out of luck.
If you only use a computer for basic needs and you don’t consider the limitations above limitations at all, then perhaps the iPad can replace your personal computer.
- Am I willing to carry around another device? If the iPad cannot replace your laptop, are you willing to tow around another device when you leave home? Sure, the iPad is thin and light, but if you’re already carrying around an iPhone and a laptop, are you okay with adding another valuable to your baggage?
- Will the LCD display be hard on my eyes for book reading? The most-touted advantage of Amazon’s Kindle eBook reader is its e-ink display, a matte screen with no brightness or glare. E-ink is said to be easier on the eyes than an LCD display. If the iBookstore is the main reason you’re buying an iPad, ask yourself whether your eyes can tolerate staring at an LCD screen for hours. Personally, I am so used to spending hours in front of my computer that I imagine reading a book on the iPad would not strain my eyes anymore than I’m used to. But some eBook enthusiasts might find that the Kindle’s e-ink display is a better fit.
- Am I willing to pay more (up front and per month) for 3G service? The iPad ships with Wi-Fi on April 3, and another version will ship with 3G capabilities later that month. If you’re always on the go and you plan to take your iPad with you, you may be considering a 3G iPad. So will you be able to tether your iPhone to your iPad and use your 3G service on both devices? Steve Jobs answered this question quite clearly: “No.” That means you are going to have to add $15 or $30 (depending on your usage) to your monthly expenses if you purchase a 3G iPad. That’s in addition to the higher cost of the 3G iPad itself. You can see the iPad pricing structure on the Apple site.
- Will I be able to sync apps between my iPhone and iPad? We already know that more than 150,000 apps from the App Store will be usable on the iPad, but if you have already purchased apps on your iPhone, will you be able to use them on the iPad as well without having to repurchase?
Songs you purchase in iTunes can sync across five devices, so I would imagine the same would go for apps. Also, when you download an app, the purchase is stored in your iTunes account so that if you delete it, you can redownload it without having to pay again. Hopefully your purchase history will follow you to the iPad, though this question remains unanswered as of this writing.
So will you buy an iPad in addition to your iPhone? What are some other questions to consider before buying an iPad? I would love to hear your opinion in the comments.
5 Questions to Consider Before Buying an iPad is a post from Apple iPhone Review.
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Ninja Saga – 1 Hit KO v2
about 5 hours ago - No comments
Credit : Sovanz @ Youtube
Firstly, Go to Ninja Saga
Requirement (All Tools can be downloaded at “Useful Download” :
Cheat Engine 5.6
Browser ( FireFox )
Flash Player 10
Brain !!
Steps :
Go to Ninja Saga by clicking above links
…
ToGo.TV v2.2.0
about 6 hours ago - No comments

What is TV To Go! Mobile Television?
A service that lets you watch live TV on your mobile phone. It includes an easy to use App and 40+ independent premium and broadcast channels: entertainment, new movies, hot news.
Install the free TV To Go! App to your mobile, sit back and enjoy!
How to watch TV To Go!
Enjoy the programmes you watch at home on your mobile phone. The App shows you what’s on, what’s coming up and what’s available for purchase. The only thing you need is mobile internet access. The TV To Go! App works with GPRS, 3G or Wi-Fi. The App adjusts to the available speed in 10-15 seconds to provide the best picture quality.
What TV To Go! broadcasts
Exclusive content created and acquired specially for mobile TV viewers: unique media, movies and TV programmes. Film festival shorts, animation, hot news, 5-10 minute auto TV programmes, sport and extreme amusements, pop news and much more. Video on demand, downloaded to your mobile.
1. Watch FREE TV channels
2. Subscribe for paid channels and watch them
3. Purchase high-quality video clips by mean of downloading them to your mobile device
4. Purchase mobile Video-on-Demand service
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The Real War At SXSW: AT&T Versus 15,000 Data-Crazed Velociraptors
about 7 hours ago - No comments
We’ve talked a lot this week about the so-called “Location War” brewing at the SXSW festival in Austin, Texas starting tomorrow. That war will happen, but actually, there are likely to be a lot of winners because a few of the location-based services should be able to leverage the exposure to gain usage after the conference. Those with real bloodlust should probably be watching another war: AT&T versus everyone in Austin on their network.
AT&T’s struggles to stay up last year are well-documented. CNN recently ran a piece about how AT&T hopes to avoid a similar fate this year. But actually, “struggles” is way too kind of a word. If you were at SXSW last year and happened to be on AT&T’s network — like, say, if you had an iPhone, like many festival-goers did — it was an absolute nightmare. You couldn’t make a call. You couldn’t send a text. Data? Ha. At a few points early on I seriously wondered if I had forgotten to pay my bill and AT&T had simply shut my phone off — except that it was happening to everyone.
AT&T has a funny word for the failure, they like to say it is “unprecedented.” As in, the usage of its network was at levels previously unseen, as a strong percentage of the over 10,000 festival goers (just the interactive part) were using iPhones. Well guess what? Word is that is year, there will be some 15,000 people there for the interactive part. As Samual L. Jackson’s character, Mr. Arnold, says in Jurassic Park, “Hold on to your butts.”
Music Distribution Service Zimbalam Opens
about 7 hours ago - No comments
Zimbalam, the digital music distributor from Believe Digital, launches in the US today.
The service lets artists submit and distribute their music through 25 of the most popular music platforms, including Apple’s iTunes and Spotify, in addition to “several hundred additional stores worldwide”. This makes Zimbalam the largest music distribution network as measured by number of stores and geographic reach, says the Paris-based company.
To distribute their music via Zimbalam’s network, artists are charged a simple annual fee ($29.99 in year one then $19.98 per year after for an EP or album) and then once the fee is recouped, get to keep 100% of royalties – after, of course, whatever commission is taken by each store. Additionally, following year one, artists won’t be charged by Zimbalam if they don’t make enough sales to cover the annual fee.
Android’s American market share soars, WinMo pays the price
about 10 hours ago - No comments
Mobile manufacturer and platform market share stats for the US are in for the month of January thanks to comScore, and as usual, they tell a fascinating (and somewhat unpredictable) story of what’s actually going on at the cash registers. Motorola — which has long since fallen off its high horse on the global stage — still maintains a commanding presence in the American market by representing some 22.9 percent of all subscribers, though that’s down 1.2 percent from October 2009; that’s particularly interesting in light of the Droid’s success, and a possible sign that smartphones still aren’t on the cusp of dominating the phone market overall. Samsung recently touted the fact that it had held onto the States’ overall market share crown, though Sammy was undoubtedly referring to sales, not subscribers — in other words, there are still a ton of legacy RAZRs out there inflating Moto’s stats.
Turning our attention to smartphone platforms, BlackBerry OS, iPhone, and Android all saw gains, while Windows Mobile and Palm both saw significant downturns. You might use Palm’s loss of 2.1 percent of overall market share in a single quarter as a big nail in webOS’ coffin, but we’re inclined to believe this includes legacy devices — and considering the huge installed base of Palm OS-based handsets (Centros, for instance) that are coming off contract these days, it’s neither surprising nor alarming to see that kind of drop. Android’s gain, meanwhile, likely comes in large part from WinMo’s whopping four percent loss — it’s no secret that WinMo 6.x is well past its expiration date with customers leaving in droves (even before Windows Phone 7 Series announcement), and our informal observations lead us to believe that many of those folks are heading for Android. After all, it’s kind of convenient that Android gained 4.3 percent and WinMo lost about the same, isn’t it? BlackBerrys still dominate the American smartphone landscape, and the iPhone market looks like it might be mature for the time being — Apple added just 0.3 percent to its market share in the quarter, possibly a sign that folks are holding out for whatever Cupertino brings us come Summer. Is this a sign that Palm needs to step up its game yet again? Undoubtedly — but at the same time, we wouldn’t call the loss of those Palm OS subscribers a death knell just yet.
Android’s American market share soars, WinMo pays the price originally appeared on Engadget on Thu, 11 Mar 2010 23:11:00 EST. Please see our terms for use of feeds.
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Barnes & Noble eReader for iPad coming soon
about 12 hours ago - No comments
Filed under: Odds and ends, Freeware, iPad
That’s the word from the giant U.S. bookseller. There is already a version for the iPhone and iPod touch, and Barnes & Noble says customers can expect the free software around the time of the iPad launch.
The reader will give B&N customers access to more than a million eBooks, as well as selected newspapers and magazines.
The Barnes 7 Noble Nook, which competes with the Amazon Kindle, has only been out a short time, but if the iPad is a success a heck of a lot more people may be reading B&N books on Apple’s device rather than the Nook. Now we have to wait and see if there is a Kindle app for the iPad (other than the already-released and popular Kindle app for iPhone), but I think it is a foregone conclusion.
It sounds like Apple is going to allow these competing book apps on the iPad, rather than forcing people to only use the iBooks store; if so, that’s a good thing.
[Via Engadget]
TUAWBarnes & Noble eReader for iPad coming soon originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 21:30:00 EST. Please see our terms for use of feeds.
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iPhone – Barnes & Noble – Apple – E-book – Amazon Kindle
U.S. iPad Pre-Orders Set to Begin at 5:30 AM Pacific Time Tomorrow
about 13 hours ago - No comments
TUAW reports that U.S. pre-orders for both Wi-Fi and 3G-capable iPads will go live on Apple’s site at 5:30 AM Pacific Time / 8:30 AM Eastern Time tomorrow morning. Apple last week announced that pre-orders would begin on March 12th, but did …
Novothink Introduces Solar Surge Charging Case for iPhone, iPod Touch
about 14 hours ago - No comments
OhGizmo has informed us that peripherals maker Novothink has released the new Solar Surge, a combination solar charger and carrying case for the iPhone 3G/3GS and the iPod Touch lets you harvest the sun’s energy to replenish your device’s less than epic battery.
According to the Novothink website, “2 hours of direct solar exposure provides about 30 minutes of talk time on a 3G network or 60 minutes of talk time on a 2G network”. Users can always resort to the included USB cable for charging its built-in lithium-ion polymer battery.




